![]() I wanted an 'optimum' play through because I wasn't going to play through something that long twice.Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. So if you can have the appropriate mindset it would work, but I couldn't quite get into it, considering how very very long the game is. But it kind of clashes against the kind of mindset one would usually have for this kind of game. This makes the game a bit more roguelike than a normal rpg, I guess, because there are so many variations and you don't directly choose a lot of them. Or you need one specific person in your party, and need them to be the one who talks to the person. As in, it might be possible to resolve a quest peacefully, and you may want to, but you don't know that the way to do it is to have picked up some item you may or may not have walked past in you wanderings. The multiple ways to solve a quest works in a way where you more end up with a result than intend to get a certain result. There were other times where we just wandered into a fight and it seemed that we were in a really bad spot to start the fight, so you couldn't just wing it all the time either.Īs a result, we would keep second guessing what was intended and how we were supposed to be playing and it became tiring. The intended situation was that we would go into the fight and barely survive until the other enemy came in and fought our enemies while we hid and they fought each other to nearly death, and we would mop up. The fact that we had done well meant the super powerful enemy that teleported in didn't actually fight our enemies, because we had killed most of them, and so targeted us. However, at another time we set things up well for a fight that looked obviously difficult, and did well until something else teleported in. Sometimes it felt like we needed to do that to get through the encounters, but I'm not sure we did? Sometimes we would set everything up and start the fight, and the first move was that some enemies not formerly present in the fight would appear and ambush us in the very spot we picked out, so we would start the fight again knowing about the hidden ambush. We started bypassing talking to anyone to have an optimum start to the fight. Further, you can go even further by attacking before you even talk to the enemy. You can put down traps and spells before the fight. But this game lets you set position before the fight. I am used to a game having a start to the fight. I didn't quite figure out how much preparation to put into a fight. I had trouble starting it up because metagaming thoughts would keep popping up. ![]() And I did really enjoy it, but it also eventually took its toll. For any of you madlads with the mental capacity to play this game, I’m glad Larian is out there keeping this genre on its toes. I think writing this post has help me come to terms with the fact that a game can be everything I’m looking for but still just not right for me. Unfortunately the barrier for entry is simply too dense for me, even as a someone who typically seeks out layers and complexity. DOS2 is gorgeous, entertaining, and endlessly replayable. With so many options in both narrative, character, world interaction, combat, and progression for the first time I think I have found a game that just too much for me. The amount of things on screen at any point, coupled with what seems like hundreds of layered systems, items, powers and so on makes it near impossible to figure out what is important - or what I should be doing. ![]() Getting past the first few hours has felt like trying to write a PhD thesis as a 9 year old. Having played so many RPGs the thought of an expansive narrative, choice driven RPG with systemic emergent gameplay sounds right up my alley! But for the first time in my many years of gaming I have hit a new wall: this game is so massive that I am completely overwhelmed from the outset, and trying to play literally fatigues me. I have played a wide variety of games throughout the genre from the simplicity of The Elder Scrolls, party based such as BioWare’s Mass Effect and Dragon Age, point and clicks like Disco Elysium, and action RPGs like Dark Souls. ![]() RPG’s have been a staple of my library for as long as I’ve been playing games.
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